All right so I took a quick look around goofed off for a bit.
First the good. Overall the vibe character model and scenery seems pretty good to me. You've done a good job designing not only the character but also the surrounding area that you can explore so far.
Though there's not a lot to do so far except goof off with some dildos and the moaning was very quiet. Also the animation interacting with a dildos was very blurry.
But honestly just the vibe alone and the work you put in I feel like you're sitting on a gold mine of potential here if you were to see it through. Honestly kind of like the idea of a powerful Gothic sorceress who used to spend her days lounging around in her mansion using that very magic to just get off to keep boredom away. " ooh a new spell?... how can I use this to get off?" Here are some personal suggestions.
1. Get you some story established first off. An opening with a reason why you'll be solving puzzles. Lower notes and journals to find along with it stuff like that.
2. Get some character creation in there let people modify the way the character looks and not just the clothing.
3. I would add at least a single enemy that is your goal to reach. Like she's supposed to be going through these puzzles maybe somebody locked her out of her own house and she needs to get to them and teach them a lesson.
Thank you so much for your feedback! I'm really glad to hear that you're enjoying the vibe and the character design so far. Your suggestions are very helpful and align with some ideas I'm currently working on.
Just to address a couple of things you mentioned:
Blurry Animation: The issue with the blurry animations while interacting with the dildos will definitely be fixed in the next update. I'm working on improving the visual clarity and overall quality of these interactions.
More Things to Do: I completely agree with you—there will definitely be more activities and interactions in the environment as the game progresses. This is just the start, and I have a lot more planned for future updates.
As for your other suggestions, I really like the idea of adding story elements, character customization, and perhaps a goal or antagonist to create more depth in the gameplay. I'll keep that in mind as I continue developing the game. Thank you for your support and ideas!
No problem at all and thank you for taking the time to reply to my comment! my mind is honestly bristling with ideas but I'm going to try and just be patient to see what Direction You Go.
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All right so I took a quick look around goofed off for a bit.
First the good. Overall the vibe character model and scenery seems pretty good to me. You've done a good job designing not only the character but also the surrounding area that you can explore so far.
Though there's not a lot to do so far except goof off with some dildos and the moaning was very quiet. Also the animation interacting with a dildos was very blurry.
But honestly just the vibe alone and the work you put in I feel like you're sitting on a gold mine of potential here if you were to see it through. Honestly kind of like the idea of a powerful Gothic sorceress who used to spend her days lounging around in her mansion using that very magic to just get off to keep boredom away. " ooh a new spell?... how can I use this to get off?" Here are some personal suggestions.
1. Get you some story established first off. An opening with a reason why you'll be solving puzzles. Lower notes and journals to find along with it stuff like that.
2. Get some character creation in there let people modify the way the character looks and not just the clothing.
3. I would add at least a single enemy that is your goal to reach. Like she's supposed to be going through these puzzles maybe somebody locked her out of her own house and she needs to get to them and teach them a lesson.
Thank you so much for your feedback! I'm really glad to hear that you're enjoying the vibe and the character design so far. Your suggestions are very helpful and align with some ideas I'm currently working on.
Just to address a couple of things you mentioned:
As for your other suggestions, I really like the idea of adding story elements, character customization, and perhaps a goal or antagonist to create more depth in the gameplay. I'll keep that in mind as I continue developing the game. Thank you for your support and ideas!
No problem at all and thank you for taking the time to reply to my comment! my mind is honestly bristling with ideas but I'm going to try and just be patient to see what Direction You Go.